Here is the latest Symbian release based on v0.7-518, 8th April 2013.
It includes all the latest changes from github such as improved UI (showing game list and game images in menu), improved compatibility and speed.
It also includes improvement to video RAM management for first-generation Symbian^3 devices. Jetpack Joyride should now be playable because of this (when buffered rendering is off and frameskip is on).
The new ReQognise 2.0 has been submitted.
As explained earlier, the UI has been revitalised with Qt Quick which improves speed and adds animations.
This initial version is a huge leap from ReQognise 1.04. Even so, I intend to further improve the UI by further optimising and simplifying the UI code and making use of the more advanced features of Qt Quick and Symbian^3 (such as GPU acceleration, online interaction, particles, physics and so on).
One of the most glaring omissions in this initial version is the lack of a messaging system. I still make use of Qt/C++’s message dialogs for displaying errors, notifications and opening files. As such, the Avkon system is still relied upon and this can look ugly, slow and does not respect rotations. I envisage to replace these messages with Qt Quick in the next iteration of this game.
I hope you all find my use of Qt Quick exciting and refreshing. For those that are yet to try it, I will be uploading a youtube video to demonstrate ReQognise 2.01 when it is released. The improvements can’t really be seen in a static image.
As a side note: I am looking in to translating the application in to the languages of those who have downloaded it (from Ovi Store statistics).
Further: If you have any queries, bugs or wishes for the application, please comment on here or send me an email!
Thank you all for your support.
My first Ovi Store published app is now available. It has taken a long time but I think I finally have the process perfected and hopefully the next few apps won’t be as difficult.
If you want to check out reQognise 1.0.3, click the image link below. Also, be sure to comment here if you’ve tried my game and have any opinions/thoughts. It’s always good to get another persons views and inputs. It’s very possible I will implement your changes!
Just a general development update:
I am currently working on two other applications that may require a newer version of Qt (and hence Symbian Belle) before they can be published. However, I will try my best to keep this blog updated with all my development activities and even produce beta builds of my next apps for viewers to test out.
My current challenge is multitouch in QtQuick. There is a buggy implementation that has been deprecated and was never allowed in Ovi Store anyway. This will be replaced in a future Qt with a new touch API. I’m currently using Qt C++ backend to do multitouch but I am finding it laggy and it only supports two inputs. If you share these gripes or have a solution, feel free to comment in here.
Just submitted this puzzle game to the Ovi Store.
The app is built using Qt 4.7.3 but I’ve only set distribution for Symbian^3. If there’s interest for other platforms, I’ll distribute for them too.
When/if it gets through I will be updating the main site with a ‘reQognise’ section including FAQ and screenshots.
If you happen to download it once it becomes available on the Ovi Store, please remember you can always comment on here with questions. I will do my best to offer my support and commit any changes necessarily.